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Refined Blocking v1.0.0

  • Autorenbild: HerrAbuelo
    HerrAbuelo
  • 28. Dez. 2025
  • 2 Min. Lesezeit

On the 28 december of 2025 I was searching for a modpack to play, as nothing really picked my interest I had the idea of trying to make one myself. With a lot of browsing on what mods to add and what the pack should be i drafted a rough idea and born was version 1.0.0..


At that point a lot was unrefined and even more was to add and fix, but the first steps were made. I lost a lot of mods to incompabilities just to find out later that i could fix them - readded them removed replacements, searched for replacements for the replacements - a never ending cycle.

High angle view of a Minecraft landscape with vibrant biomes
A screenshot of the first world in the modpack. Not bad right?

What was the goal?


The primary goal i had was making a vanilla+ mod and enhancing the visuals - like Fabulously Optimized (great modpack to check out) - however i also wanted to add some quality of life changes, make it run good for multiplayer, avoid the essentials mod because of some allegations. Lastly i wanted to expand the gameplay. Examples: Minecraft needed a good storage option? Vanilla style with Toms Storage Mod. Echo Shards and Phantom Membranes are missing meaning? I incorporated them in the Storage Mod Recipes to make them useful. Sick of falling into caves and dying? I added Yori3o's Grappling Hooks but balance the config to make them lifesavers not a new movement mechanic. However in Version 1.0.0. there was no Toms Storage Mod - i experimented with the recipes for reinforced barrels - to no avail. A lot just did not seem to work as i expected it. The Recipe Override datapack would need to load automatically as well. So i had things to change for Version 1.1.0...

 
 
 

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