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Refined Blocking v1.1.1
January 5th 2026 - The day after v1.1.0.. Quite the short timeframe but i was deeply unsatisfied with the recipe overrides situation going on. I tried making a recipe overrides mod but it only loaded the new recipe and did not remove the existing one, still don't get why but whatever. Searched through forums for a solution just to waste 10 hours of my life. Then i got back to searching a datapack loader - maybe something does exist for curseforge. The difficult part: Not one

HerrAbuelo
5. Jan.1 Min. Lesezeit


Refined Blocking v1.1.0
Lets cut to a week later 4th of january 2026 - Happy New Year. I released Refined Blocking V1.1.0, i tried at least. It was a big fail. Curseforge rejected the modpack. But it was also huge progress. I changed a lot of the mod configs and exchanged a lot of mods. I think we are talking about over 200 tweaks i made. Most importantly i changed the More Overlays Mod with Lighty because it clashed with Shaders, replaced bobby with Distant Horizons and Reinforced Barrels wit Toms

HerrAbuelo
4. Jan.1 Min. Lesezeit


Refined Blocking v1.0.0
On the 28 december of 2025 I was searching for a modpack to play, as nothing really picked my interest I had the idea of trying to make one myself. With a lot of browsing on what mods to add and what the pack should be i drafted a rough idea and born was version 1.0.0.. At that point a lot was unrefined and even more was to add and fix, but the first steps were made. I lost a lot of mods to incompabilities just to find out later that i could fix them - readded them removed re

HerrAbuelo
28. Dez. 20252 Min. Lesezeit
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