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Refined Blocking v1.1.1
January 5th 2026 - The day after v1.1.0.. Quite the short timeframe but i was deeply unsatisfied with the recipe overrides situation going on. I tried making a recipe overrides mod but it only loaded the new recipe and did not remove the existing one, still don't get why but whatever. Searched through forums for a solution just to waste 10 hours of my life. Then i got back to searching a datapack loader - maybe something does exist for curseforge. The difficult part: Not one
HerrAbuelo
vor 13 Stunden1 Min. Lesezeit
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Refined Blocking v1.1.0
Lets cut to a week later 4th of january 2026 - Happy New Year. I released Refined Blocking V1.1.0, i tried at least. It was a big fail. Curseforge rejected the modpack. But it was also huge progress. I changed a lot of the mod configs and exchanged a lot of mods. I think we are talking about over 200 tweaks i made. Most importantly i changed the More Overlays Mod with Lighty because it clashed with Shaders, replaced bobby with Distant Horizons and Reinforced Barrels wit Toms
HerrAbuelo
vor 2 Tagen1 Min. Lesezeit
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Refined Blocking v1.0.0
On the 28 december of 2025 I was searching for a modpack to play, as nothing really picked my interest I had the idea of trying to make one myself. With a lot of browsing on what mods to add and what the pack should be i drafted a rough idea and born was version 1.0.0.. At that point a lot was unrefined and even more was to add and fix, but the first steps were made. I lost a lot of mods to incompabilities just to find out later that i could fix them - readded them removed re
HerrAbuelo
28. Dez. 20252 Min. Lesezeit
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